![injected wii vc wads injected wii vc wads](https://images.nintendolife.com/30ea4e39190ff/1280x720.jpg)
Inspired by this post, I decided to take a crack at Wii WAD injection of SM64 hacks. SW R0, 0xBE24 (T0) // Set level accumulator to 0 // Do not remove these following 4 instructions //(802CB1C0) Function that will copy data from the ROM to the RAM // Overwriting part of the top levelscript to call a custom function
![injected wii vc wads injected wii vc wads](https://i.ytimg.com/vi/gnXTg3rcPmI/hqdefault.jpg)
I thought about using a Majora's Mask wad file, but that seems to have poor support with dolphin. The biggest issue being the lack of expansion pack support. This also happens when I try to inject the 8MB ROM as well. wad file than Sin and Punishment.ģ.) Injecting a ROM into the wad seems to cause the dialog text to get messed up. There are 3 main issues that I'm having with extended ROMS:ġ.) No expansion pack support as far as I know.Ģ.) 32MB seems to be the maximum ROM size.
#Injected wii vc wads update#
I'll update this main post if there is a fix for any of these issues. Now I have little to no experience with wads and wii hacking, so some of these issues might have an easy fix that I don't know about. However, I have found some limitations that makes it difficult to directly port hacks to VC. You can create ROM hacks that work with VC Skelux got SM64 Multiplayer to work with it. Since I don't own a Wii console, I am doing all of my testing with the dolphin emulator. So for the past few days I've been playing around trying to see what I could do with Virtual Console.